Success was once again at the rendezvous, and the graphics in progress, although still modest. The year 2003 saw the addition like for shogun, of an add-on, Viking Invasions. Released in 2002, the second opus, MEDIEVAL: TOTAL WAR highly anticipated, resumed what had made the success of the first by adding refinements campaign and transported us in the Middle Ages. Subtle marriage between a complex campaign to manage and battles in which it takes a real tactical ability to defeat, beautiful landscapes and a "shogun" type atmosphere that would not have denied Kurosawa, the game was above all a popular success, carried by The players because he did not benefit, budget oblige, a massive promotion campaign. The game was generally a turn-based strategy game with real-time battles and a large number of fighters, allowing you to develop real tactics. The first opus, SHOGUN: TOTAL WAR set the tone for the rest of the series. Rome: Total war is the third instalment of a video game released by the British company creative assembly in 2000. Stainless Steel really ‘fixed’ those issues without going overboard imo.RTW spawned a quantity of mods like no TW games ever before of after. It had been simplified in some weird ways (e.g., I think England only had 2-3 towns and Scotland 1-2, so the geography and strategic maneuvering for an England campaign was very limited/boring at the start). Having been a fan of the original Shogun and Medieval I, I was sorely disappointed when I finally got around to Medieval II. That said, it had a nice customization system (on install and/or game launch I think) so you could enjoy some of its most fundamental improvements (like a bigger/denser map with more regions and some balance/AI/bug fixes) without necessarily going for the advanced realism stuff that can be more hit or miss (IIRC there were some options that added/changed army attrition and other stuff that might add a bit too much hidden logistics to the game). It took a bit of reading for me to get into Stainless Steel (it’s one of these massive mod projects with tons of sub-forums for sub-mods and fairly significant changes between releases so you can find people advocating for previous versions of the mod).